We are always on the lookout for the most effective and beautiful ways of presenting our designs. On the one hand, we love the detail and richness of materials that contemporary computer generating renderings can provide, but on the other hand, we sometimes yearn for the reductionistic simplicity of a good-old-fashioned basswood model.
So, we've been exploring a rendering technique that simply maps a basswood texture to all of the surfaces of the digital model, and manipulates subtle cues (like the texture's scale and the camera's depth-of-field) to mimic a photograph of a real-world scale model.
We think that, like a traditional basswood model, these images allow us to minimize the number of visual variables, so that the image can focus on massing and the way a project fits into its context. This focus makes this type of image powerful both as a presentation tool and as a working drawing that allows us to study these issues more carefully.
As a workshop, we would, of course, prefer to build real-world, physical models, but we're excited about this technique as a time-effective alternative.
As always, if you have questions about how we produced these images, or if you're interested in doing something similar (or, even better, a real model!), please feel free to get in touch with us!